ERC-721
We’ve discussed how you can make a fungible token using ERC-20, but what if not all tokens are alike? This comes up in situations like real estate, voting rights, or collectibles, where some items are valued more than others, due to their usefulness, rarity, etc. ERC-721 is a standard for representing ownership of non-fungible tokens, that is, where each token is unique.
ERC-721 is a more complex standard than ERC-20, with multiple optional extensions, and is split across a number of contracts. The OpenZeppelin Contracts provide flexibility regarding how these are combined, along with custom useful extensions. Check out the API Reference to learn more about these.
Constructing an ERC-721 Token Contract
We’ll use ERC-721 to track items in our game, which will each have their own unique attributes. Whenever one is to be awarded to a player, it will be minted and sent to them. Players are free to keep their token or trade it with other people as they see fit, as they would any other asset on the blockchain! Please note any account can call awardItem
to mint items. To restrict what accounts can mint items we can add Access Control.
Here’s what a contract for tokenized items might look like:
// contracts/GameItem.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.20;
import {ERC721URIStorage, ERC721} from "@openzeppelin/contracts/token/ERC721/extensions/ERC721URIStorage.sol";
contract GameItem is ERC721URIStorage {
uint256 private _nextTokenId;
constructor() ERC721("GameItem", "ITM") {}
function awardItem(address player, string memory tokenURI) public returns (uint256) {
uint256 tokenId = _nextTokenId++;
_mint(player, tokenId);
_setTokenURI(tokenId, tokenURI);
return tokenId;
}
}
The ERC721URIStorage
contract is an implementation of ERC-721 that includes the metadata standard extensions (IERC721Metadata
) as well as a mechanism for per-token metadata. That’s where the _setTokenURI
method comes from: we use it to store an item’s metadata.
Also note that, unlike ERC-20, ERC-721 lacks a decimals
field, since each token is distinct and cannot be partitioned.
New items can be created:
> gameItem.awardItem(playerAddress, "https://game.example/item-id-8u5h2m.json")
Transaction successful. Transaction hash: 0x...
Events emitted:
- Transfer(0x0000000000000000000000000000000000000000, playerAddress, 7)
And the owner and metadata of each item queried:
> gameItem.ownerOf(7)
playerAddress
> gameItem.tokenURI(7)
"https://game.example/item-id-8u5h2m.json"
This tokenURI
should resolve to a JSON document that might look something like:
{
"name": "Thor's hammer",
"description": "Mjölnir, the legendary hammer of the Norse god of thunder.",
"image": "https://game.example/item-id-8u5h2m.png",
"strength": 20
}
For more information about the tokenURI
metadata JSON Schema, check out the ERC-721 specification.
You’ll notice that the item’s information is included in the metadata, but that information isn’t on-chain! So a game developer could change the underlying metadata, changing the rules of the game! |
If you’d like to put all item information on-chain, you can extend ERC-721 to do so (though it will be rather costly) by providing a Base64 Data URI with the JSON schema encoded. You could also leverage IPFS to store the tokenURI information, but these techniques are out of the scope of this overview guide.
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